HORNS RUN
180 seconds loose in the stockyard
control panel
four verbs. that is the entire game.
- J
horn swing
a wide arc across everything in front of you. one clean hit puts a farmer down.
- K
stampede
charge at four times your speed. nothing lands on you mid charge and anything you cross is trampled.
- L
headbutt
meet a wind up head on. the hit is cancelled and the farmer is left wide open.
- ;
ground stomp
a full circle slam that throws the ring off you. twelve seconds before you get another.
how a run pays
three steps. no wallet needed to play.
- 01
Play every day
Level up and every level is a ticket.
- 02
Pick your desk
NVDA, GME or QQQ. Fewer pickers, bigger slice.
- 03
The bell rings
Four times a day the pot splits between the tickets in it.
ride or cash out
Cash a ticket at the next bell, or hold it. Every window a ticket is held through adds 5% to its weight. The bank stops at 2.0x. Holding the coin counts a ticket half again on top of that, so the most a ticket can reach is 3.0x. A day with no run puts the bank back to 1.0x. The ticket itself is never taken away.
an example. the pot is whatever the fees bought.
pick a desk
three desks. pick one.
- NVDAthe AI desk
- GMEthe degen desk
- QQQthe index desk
the ladder
a level is a ticket.
30 levels. Each one pays.
- 5
Rope
- 10
Horseshoe
- 20
Hot brand
- 30
Gold skull

the honest part
nothing here is a projection.
Free to play. No NFT. No gate.
- the board
Your score gets you on the board and nothing else. Levels pay and score never does, so cheating has nothing to buy.
- the coin
Holding the game's coin (working name $HORNS) makes every ticket count half again.
- the pot
Pots are whatever the coin's trading fees bought. Nothing is promised in advance.
Enforced by the build and not by policy. The simulation and the renderer cannot import wallet or player code at all, so no bull can carry a stat even by accident.









